Saturday, 31 October 2015

Continuity Editing

Axis
Axis = an imaginary line between characters that exists in the scene


180 Degree Rule
1. Axis of action - imaginary straight line between protagonists
2. It ensures spatial continuity
3. Never cross the line between the characters which then destroys the realism


30 Degree Rule
Cuts must move by at least 30 degrees to avoid a 'jump cut' or 'tangent cut' which could make the spectator confused.


Establishing Shot
A LS to delineate space and set the scene where the action takes place


Shot Reverse Shot
1. Otherwise known as 'over the shoulder shot' with CU on the protagonist
2. The shot is on the opposite end of the axis of action 


Montage
Scenes that condense a range of time and activities into a short sequence normally using music to knit the piece together. A montage in films that use continuity editing are mostly used to show a process or progression of a character or action


Spatial Axis of Action
This is where there are two different axes of action in the same setting (e.g. two different conversations at two tables in a coffee shop at the same time)


Cross-Cutting or Planes of Action

This is where a set of scenes that take place in different settings, but at the same time, are inter-cut together to create tension and excitement

Temporal Axes of Action
This is where two scenes in the same location but at different times are edited together (normally used as flashbacks)


Temporal Planes of Action
This is where you have two different settings at two different time periods



Editing Rhythm

Slow Motion
This is where the action is slowed down from real time to help add a more dramatic/unrealistic feel to the scene
                                           


Speeded Up
This is where the action is sped up to add a more comedic feel to the scene or to signal the passing of time
                                            

Editing Style (Transitions)

Straight Cut
An instantaneous cut between two shots can be used to move view within a scene or between scenes
                                           


Fade In or Out
The shot turns to or from black; signals a passing of time


Dissolve
A merging between two shots signals a passing of time


Wipe
A line wipes off one shot to the next; signals a move to a different scene


Iris
The shot shrinks in a circle to the next shot; signals a move to a different scene
                                           

Friday, 30 October 2015

Sound

Diegetic Sound
Sound that comes from the world of text (real sound, e.g. doors opening),

                                            

Sound Effects
Sounds of objects added to the ambient sound.



Non-diegetic Sound
This is sound outside the world of text (e.g.theme tunes, soundtrack).

                                             

Voice-over
The thoughts and dialogue of a character, but it is not diegetic as it is not part of the real world of the text. This can be classed under asynchronous sound, as we do not see its production.



Sound Bridge
Sound effects that we hear in one scene and carry over to the next. Alternatively, it can be a sound from the location that is being cut to, but we hear it first before the cut.



Synchronous Sound
Sound which is produced in the world of the text and can be viewed being created and produced (e.g. dialogue of someone speaking).



Asynchronous Sound
This is sound which is in the world of the text but the audience cannot see it being produced and therefore it has more significance (e.g. the sound of footsteps, but we are not shown the feet walking, we only hear it).

                                            

Contrapuntal Sound
This is non-diegetic sound which can clash with the diegetic sound we hear. The music soundtrack clashes with the tone and mood of the scene (e.g. a happy jolly pop song during a scene of violence).

                                             

Thursday, 29 October 2015

Film Colour

Technicolor
Can emphasise certain colours


Black and White
Historical, realistic, the truth


Film Stock

Grainy/blotchy
Documentary style, realistic


Smooth
A natural view of the world


Lighting

High Key
Positive, happy, joyful, lots of light


Low Key
Dark, lots of shadow, mysterious and dangerous


Focus

Shallow Focus
Draws attention to a character or object in the foreground


Focus Pulls
When the foreground character or object is in focus and the lens is 'pulled' to focus on something in the background, or vice versa


Soft Focus
Creates a romantic view of character or setting



Deep Focus
All characters or objects are important
                                            

Composition

Symmetrical
An ordered setting, controlled and constructed 


Asymmetrical
A realistic natural view of the world




Lens Type

Wide Angle
Emphasises the expanse of the setting 


Normal
Normality, 'everydayness'



Telephoto
Spying on the character or object




Camera Angle

Low (looking up)
Power, authority, superiority


Eye Level
Equality between characters


High (looking down)
Weak, powerless


Canted Angle/Dutch Tilt
When the camera is slanted to the left or right to create a sense of uneasiness or distortion of reality




Shot Sizes

Extreme Close-Up
Emphasis on emotion of the character


Close-Up
Intimacy with the character or objects


Medium Shot
Normal view of a subject/person


Long Shot
Establishing the setting



Camera Movement

Tracking
Camera moves at the side of the action/character



Dolly
Camera moves freely as its fixed to a trolley like structure



Steadicam
Camera moves amid the action (attached to the camera operator)




Hand-held
Shaky use of camera (realism or documentary style)




Zoom
Camera lens focuses on action zooming towards or away from the action from a fixed point




Crane Shot
Camera moves high above the action or from a point towards the character to give an idea of where the characters are




Aerial Shot
Camera shoots from a helicopter to give a huge view of the setting

                                           

Welcome

Welcome to my blog!
In this blog I will be recording all the theory side of my media course which will include things like camera movements, lighting and sound codes, enjoy!